It always amazes me how many of these instructional theories I use in class and didn't know the name of.
#1 Dick and Carey Model - this model is similar to the model I used in my former school. This model works well if you have enough time to reteach and go back into your plans or lessons. If you don't have enough time, this model would not work well. My favorite part of this model is learner characteristics.
#2 Reigleuth's Elaboration Theory - learning from the ground up. Good approach to ease students into a complicated objective or with students who have learning disabilities.
#3 Merrill's first Principal of Instruction - this seems like a simplified version of Gagne, except this model does not have an assessment component. This model would not work with PLC and monitoring mastery. This model relies more on real world application, which is very useful in showing students how what they are learning is important in real life. I do like the real life application of this model as this makes the content students are learning relevant to them.
#4 Ragan and Smith Instructional Design - this is way too complicated. Did a chemical engineer come up with this? I mean seriously, anyone who ever taught in a classroom would never have created this plan. Sounds like this would work with a small (<7) gifted class of students
#5 Kemp's Model - its non-linear, so this gives this model an advantage over other models. I like this model, as this model contains many of the components of how I teach, including backward design.
#6 Gagne's Nine Events - I use the hook by introducing a fun or interesting story or video on the lesson objective so students gain interest immediately. I'm currently working on using recall more often in my class lessons. I like the flow of this model. Lab would be considered a level 3 application feedback
#7 Kirkpatrick - very fluid design and I agree with the presenters. You would need to be an experienced teacher to teach in such a fluid style. The teacher would need to know their students well and be able to know their needs quickly and be flexible in their instruction in order to effectively use this model.
#8 Backward Design - this is the model I currently use as we practice PLC in our school. I like this model the best for teaching with PLC.
#9 Rapid Prototyping - this is too cut and dry to use with kids. This model would not motivate students to learn. This would best be used in a high school or college design class.