As I used Class Dojo in my classroom, I found that my 6th grade students responded positively in class. Students who I would normally have to redirect because of attention span suddenly picked up the pace and stayed focused if they knew Dojo points were at stake. The competitive side of them came out in droves! I have rarely seen my students raise their hand as much as they did when I used Class Dojo.
While walking around the classroom I thought of several different ways a teacher could use Class Dojo:
Dojo Fridays This is my first choice - use Dojo on Fridays or days that fall right before a long weekend or holiday to keep kids motivated and on task. Competitions could be made for students with highest scores over a week, classes with highest average Dojo scores.
Student Dojo If a teacher did not want to implement this for an entire classroom, but just for students who have a hard time focusing, teachers could put out a challenge to students for a personal best. Using their first day of Dojo as a baseline, students could be rewarded if they topped their personal best score for a day, week or other period of time designated by a teacher. This way, there would be few students to manage on accounts and parents of these students could get reports on their student's daily progress or behavior.
The application I chose to test out on my students this past Friday and Monday is Class Dojo. I surveyed my students and about 40% of them used Class Dojo at some point in elementary school.
Things I liked:
ease of use for teacher and student
bright, cheery colors
students can build their own characters
students can see their score in real time
use online or on iPad
easily give students real time reward
students were excited about getting points
motivated students to do work who commonly need redirection
Things I disliked:
slowed down work a bit when students had to walk up to board or iPad to click on their avatar
Would I use this form of gamification in the future?
Yes, I'm planning on using Class Dojo. Only one of my students did not like this gamification application. Many students were asking me when they would receive their code so they could go on and create their avatar!